Tuesday, April 2, 2013

The Game of Foam Darts Part 2


On the next part here,

Ever heard of the Kobayashi Maru ?
This occasionally used among Star Trek fans or those 
familiar with the series to describe a no-win scenario, or a solution that involves redefining the problem.

The Kobayashi Maru scenario is used as an example of the need to redefine the foundation upon which a Nerf game/war competes—changing the rules rather than playing within a rigged game—as an example of successful tactic.

James T Kirk explains in Star Trek that the test is meant to reveal how the subject deals with a no-win scenario, as how one deals with death is as important as how one deals with life. 

Later in the film, Kirk says that the exercise is a true "no-win scenario," because there is no correct resolution--it is a test of character.

Which brings to the famous "300" Nerf Game scenario of NerfSG.

Yes, it is unashamedly takes the name from Zack Synder's film, "300". :)



The setup used is to be used as an approximate reference, please tailor accordingly :)


"300" Nerf Game setup
6 players ( Defenders )
18 players ( Attacker)

The defender = YOLO ( You Only Live Once ) = Once tagged, Out of the Game
The attacker = Once tagged, exit arena & re-enter at a designated point.

Game Time : 5 minutes duration

Objective: The attackers is to tag all the defenders within set time. 


Attackers tag all the defenders to win.
Defenders are to hold out for entire duration to win.


For added handicap, the defenders can be allowed to barricade or choose a favoured defensive ground to hold.

5 mins to set up and dig in for the ATTACK.






Ultimately the significance of the "300" scenario is not to embarrass or haze players. It is to be used as stark reminders that, not matter how kick-ass, pro-ness or how tricked up the blasters they are having in their hands they are will be tagged, either from aimed, luck or overwhelming odds. It is also good fun and a good game strengthen their nerves in the face of Great Odds.

Yes, there are teams who actually hold off the attackers and won this scenario.
It is not unwinnable. 
But it needs to think outside the box :D

This is BS, signing off for now :)



Saturday, March 30, 2013

The Game of Foam Darts Part 1

Now it is done with the Basic Safety conditions & Law / Order issues.

This time shall go into the various Game format:

Okay, all will know about the already no brainer game of "Tag Matches", 2 sides lined up and all hell breaks loose. The side with surviving players WINS.

Simple right ?

No doubt, it is fun but after many repeated play. It will grow boring.

In fact, it is important that Nerf game organizers continuously rewrite the rules of play throughout their hobby.

One has to keep confounding the players who always seek to exploit loopholes in the game rules, surprising them with innovation and variations.

For one, after too many plays of "Tag Matches", the players would have adjusted. They would have whittled away at the rules or will done an "end run" around them. ie, circumventing existing rules and winning conditions.

When the organizers says it is time to change the rules, there will be players who will try to oppose, they would denounced what sort of bullying is that. Well, ignore that.

Nerf organizers have an implicit duty to hold the players in interest of playing new Nerf games rules. In fact, players hold game organizer considerable respect ( Mind you. That respect has to be earned, that's why most game organizers are either experienced Nerf Players or have considerable age like Pappy Boyington.)

Of course, that begs the questions of where to get the idea from ?

The Library or The Internet. :)

If William Shakespeare at times borrows ideas and adapts accordingly. Why not ?

Make a Nerf Version of Little Big Horn, The Alamo, Paul Revere's Run, Siege of Yorktown.
( No offense, but they do make fresh ideas for adaptation of Nerf wars.)

Moar on Game Adaption in the next writing :)


Credits to many of Richard Marcinko's books for inspirations.

Wednesday, March 27, 2013

Public Law & Order

Here is the next part, 
these below have to be heavily emphasized.


Tips for Public Safety

1.
  1. When going to a Nerf Game, do use a bag of suitable size to transport your Blasters.  
  2. It is not advisable to show these blasters openly as there are members of the public who will mistake them as the real thing. 
  3. Don’t try to play pranks with member of the public with your blasters like running into a bank or school in costume and scream: “This is a STICK UP!” 
  4. Respect your toy replica guns as rare item. As a general rule, the authorities don’t allow anything that looks remotely like a gun into any known civilization unless it is been proven it is harmless and it is a toy. 
  5. Threatening people and trying to rob with toy guns do LAND the would-be perpetrator in jail ! (Applies to every civilized country as well) 
  6. Most important of all, do exercise self-ownership of your toy replicas and always be accountable for your actions.
                  


    Good Public Conduct Suggestion for Players


    (1)  Speak politely-
    Members of the public might not be as well-informed, they’ll ask questions & certainly speculate who you are.
    You are welcome to let them know what is all about in a polite, informative tone. 
    (2)  Don't damage public property-
    Do practise responsibility when you are using public property.
    (3)  Don't hit or swear at the public-
    The Internet is awesome and information travels fast. Even faster for negative ones.
    All players, experienced or inexperienced are unofficial representatives 
    of the Nerf community.

    Your conduct will be the yardstick by which the Public will measure from.

Ideas for Nerf Games

Location- Depends on your idea / theme of game

Factors to consider-
i.) Safety ?
(if any emergency occur, how fast to get help?)
ii.) Private Property or not ?  
iii.) Public Image Projection ?  
iv.) Permission ?



The rules of "Blaster Craft":

1.) Blasters are the Stars of your theme.

2.) Blasters are like Car Engines; the bigger the better!

3.) Get Creative with your Blasters  

4.) Leave trail of awe among your friends......



This is BS ( Yes, pun intended), 

signing off !